44OS
The organization
44OS is a live multi-sided platform for independent creative work, combining discovery, commerce, personal libraries, community, and creator publishing across music, beats, sample packs, merchandise, books, and games. Built from scratch on Next.js and Supabase.
The challenge
Give independent creators and their audiences one place to publish, discover, buy, license, and get paid, without the result collapsing into a generic storefront that treats a sample pack the same as a t-shirt.
What I delivered
- 0144OS platform web application
- 02Database, authentication & storage architecture
- 03Commerce, licensing & creator payouts
- 04Community & social layer
- 05Synchronized library & radio
- 06macOS & Windows desktop applications
- 07MASK: Unity WebGL game distribution
- 0844 identity system
- 09Forty Four merchandise line
- 10Product strategy & release management
The full application surface: discovery, browsing by category, creator profiles, search, cart, checkout, orders, account, and the Studio publishing environment.
- Built discovery with editorial features, new releases, new creators, followed creators, and category shelves.
- Shipped Music, Beats, Samples, Merch, Books, and Games as distinct browsing experiences.
- Delivered Studio for creator setup, project creation, review, and publishing.
- Separated marketing pages from the application shell for performance.
The data foundation behind the platform: relational schema, authentication, file storage for creative assets, and the access rules that keep purchased files protected.
Checkout, beat licensing with selectable license tiers and full terms, protected file release after verified payment, order records, and payouts to creators' connected bank accounts.
- Implemented Stripe checkout with verified-payment gating on protected files.
- Built beat licensing with selectable licenses, prices, included files, and complete terms.
- Delivered creator payouts through connected bank accounts.
- Surfaced orders and purchase records in both Account and Library.
Threaded community posts across several types, @-references linking people and published items, messaging, follows, and reporting, with reaction totals deliberately kept private.
- Post types span General, Updates, Questions, Collaborations, Showcases, and Assistance.
- @ references link people and published items inside posts.
- Item pages surface related community discussion.
- Reaction totals stay private by design, avoiding a public popularity counter.
A cross-device library bringing saved and purchased music, books, games, and samples together, plus a continuously available radio listening experience.
Preview desktop shells for macOS 12+ and 64-bit Windows 10/11 running the same live application as the web, so product improvements arrive everywhere at once.
The platform's first game: a 3D interactive experience built in Unity, distributed as a WebGL build that opens in a focused desktop window and can be added to any member's library at no cost.
The mark and visual system carrying the platform across product, storefront, merchandise, and social surfaces.
An apparel and accessory range: t-shirts, sweatshirts, hoodies, windbreakers, beanies, hats, bags, designed and published through the platform's own commerce.
Owning what ships and when across versioned releases: a redesigned mobile experience in 1.1, then a resizable sidebar, more personal Home and Account areas, and consolidated browsing in 1.2.
- Ran a versioned release cadence with published release notes.
- Prioritized performance, accessibility, reliability, and security work alongside features.
- Reduced repeated catalog and discovery requests to improve responsiveness.