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forty four

RoleFounder, Product Lead, Designer & Builder
Period2026
Projects5

The organization

forty four is Miro's own company. Its product, 44OS, is a live multi-sided platform for independent creative work, combining discovery, commerce, personal libraries, community, and creator publishing across music, beats, sample packs, merchandise, books, and games. Built from scratch on Next.js and Supabase.

The challenge

Give independent creators and their audiences one place to publish, discover, buy, license, and get paid, without the result collapsing into a generic storefront that treats a sample pack the same as a t-shirt.

  1. 0144OS
  2. 0244OS desktop applications
  3. 03MASK
  4. 0444 identity system
  5. 05Forty Four merchandise line

The full application surface: discovery, browsing by category, creator profiles, search, cart, checkout, orders, account, and the Studio publishing environment.

  • Built discovery with editorial features, new releases, new creators, followed creators, and category shelves.
  • Shipped Music, Beats, Samples, Merch, Books, and Games as distinct browsing experiences.
  • Delivered Studio for creator setup, project creation, review, and publishing.
  • Separated marketing pages from the application shell for performance.
  • The data foundation behind the platform: relational schema, authentication, file storage for creative assets, and the access rules that keep purchased files protected.
  • Checkout, beat licensing with selectable license tiers and full terms, protected file release after verified payment, order records, and payouts to creators' connected bank accounts.
  • Threaded community posts across several types, @-references linking people and published items, messaging, follows, and reporting, with reaction totals deliberately kept private.
02

44OS desktop applications

Engineering & Platforms

Preview desktop shells for macOS 12+ and 64-bit Windows 10/11 running the same live application as the web, so product improvements arrive everywhere at once.

The platform's first game: a 3D interactive experience built in Unity, distributed as a WebGL build that opens in a focused desktop window and can be added to any member's library at no cost.

04

44 identity system

Design & Brand

The mark and visual system carrying the platform across product, storefront, merchandise, and social surfaces.

05

Forty Four merchandise line

Design & Brand

An apparel and accessory range: t-shirts, sweatshirts, hoodies, windbreakers, beanies, hats, bags, designed and published through the platform's own commerce.

A practical next step

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